Design a robot with AI
Describe the machine you want — a gripper, a quadruped leg, an articulated arm, an Iron Man gauntlet — and Grovec authors a joint-aware assembly with real geometry, working kinematics, and an export your simulator and controller can read.
Joints the simulator understands
Grovec doesn’t just place parts — it authors real joints: revolute, prismatic, continuous, fixed and floating, with axes and limits. The assembly is kinematically correct, so it exports straight to URDF and MJCF for ROS, Isaac, MuJoCo or your own controller — not a static model you have to re-rig by hand.
It checks the motion before you build it
Every assembly runs a verify loop: interference checks so links don’t pass through each other, motion-envelope checks so joints actually reach their range, and topology validation so the kinematic chain is sound. Where loads matter, structural FEA runs too. You find the binding joint in the model, not in the metal.
From suit to firmware
The same Brain that designs the robot can design the bracket that mounts a servo, the PCB that drives it, and the firmware sketch to move it — one account, one bill of materials across the whole machine. It’s how you build something like an Iron Man suit one piece at a time.
FAQ
Does it export to URDF for ROS?
Yes — joint-aware assemblies export to URDF and MJCF, ready for ROS, Isaac, MuJoCo and other simulators.
Are the joints real or just visual?
Real. Revolute, prismatic, continuous, fixed and floating joints with axes and limits, validated by interference and motion-envelope checks.
Can it do the mechanical, electrical and firmware together?
Yes — the same tool designs the parts, the PCB that drives them and a firmware sketch, sharing one model and one BOM.
Can it really design an Iron Man suit?
It designs joint-aware armored assemblies like a gauntlet, piece by piece, with working articulation and export to simulation. That’s the build we use it for.